
Places a debuff on the attacker for 1 turn whenever an ally is attacked while under an buff. Places a 15% buff on this Champion for 3 turns. Heals this Champion by 50% of their MAX HP. Places a 50% buff on all allies except this Champion for 3 turns. Places a buff on all allies for 3 turns equal to 25% of the damage inflicted. Has a 50% chance of placing a debuff for 1 turn. Has a 50% chance of placing a 60% for 1 turn if the debuff is placed.Īttacks all enemies. Each hit has a 15% chance of placing a debuff for 1 turn. With the AOE decrease atk, ally protection and continuous heal, this reworked Reinbeast is going to help keep your squishy damage dealers alive.Īny thoughts on my idea? Please feel free to comment with your thoughts.Attacks 1 enemy 2 times. This rework is a general dungeon carry and clan boss ally protector. Will place the buff on the ally with the lowest HP if multiple allies receive a fatal hit. Passive: Places a buff equal to 35% of this champion's MAX HP before an ally is about to receive a fatal hit. Places two buffs on this champion instead. Places a 15% buff on all allies for 2 turns. Has 75% chance of placing Decrease Attack debuff on all enemies for 2 turns if this attack is critical.Ī2: Places a 50% buff on all allies except this champion for 2 turns. Will not place a buff on this champion.Ī1: Attacks 1 enemy. Passive: When an ally is attacked, places a buff equal to 35% of this champion's MAX HP on that ally for 2 turns. Revives a random Ally with full HP if this attack kills an enemy. Places a 15% buff on the Ally with the lowest HP for 1 turnĪ2: Attacks 1 enemy 2 times. But now that the hippo is a thing, he only has some use in Scarab which he doesn't do a great job anyway.Ī1: Attacks 1 enemy.

His only worth is as a very bad reviver for faction wars, and maybe in the Doom Tower Scarab King boss.

It soon got a nerf and is now one of the worst epics in the game. I'm sure quite a few people remember being terrorized by Reinbeast in the early times of the game in the arena.
